There are key differences between pointers and references in C++. Here’s a breakdown to clarify their characteristics:
*
symbol before the variable name (e.g., int* ptr
).*ptr
) accesses the value stored at the memory location it points to.Example:
int num = 10;
int* ptr = # // ptr now points to the memory location of num
std::cout << *ptr << std::endl; // Output: 10 (dereferencing ptr to access the value)
ptr = nullptr; // ptr now points to nowhere (null pointer)
&
symbol after the variable type (e.g., int& ref = num
).Example:
int num = 10;
int& ref = num; // ref now refers to the same memory location as num
std::cout << ref << std::endl; // Output: 10 (directly accessing the value through the reference)
// ref cannot be reassigned to another variable (e.g., ref = 20; would be invalid)
Feature | Pointer | Reference |
---|---|---|
Memory Location | Stores memory address | Refers to existing variable’s memory location |
Reassignment | Can be reassigned to different addresses | Cannot be reassigned after initialization |
Null Value | Can be null | Must be initialized with a valid variable |
Dereferencing | Needed to access the pointed-to value | Not needed, directly access the value |
new
operator).Pointers provide more flexibility and control over memory management, while references offer a safer and more convenient way to work with existing variables. The choice between them depends on your specific needs and the context of your code.