In Object-Oriented Programming (OOP), identifying the appropriate classes and understanding their relationships is fundamental to designing a robust system. Proper identification and relationship mapping ensure that the system is modular, maintainable, and scalable.
Classes are the building blocks of an object-oriented system. Identifying the right classes involves understanding the problem domain and breaking it down into its constituent parts.
Consider a library management system. Based on requirements, the following classes might be identified:
BookMemberLibrarianLoanClasses in an OOP system interact with each other in various ways. Understanding these relationships is crucial for creating a coherent design. The primary types of relationships are:
Inheritance represents an “is-a” relationship. It allows a class (derived class) to inherit attributes and methods from another class (base class).
EBook and PrintedBook might inherit from a base class Book.class Book {
public:
std::string title;
std::string author;
};
class EBook : public Book {
public:
std::string fileFormat;
};
class PrintedBook : public Book {
public:
int pageCount;
};
Association represents a general relationship where one class uses or interacts with another. This is the most general type of relationship.
Member borrows a Book.class Member {
public:
std::string name;
void borrowBook(Book& book);
};
class Book {
public:
std::string title;
std::string author;
};
Aggregation represents a “has-a” relationship with a weaker form of ownership. The contained object can exist independently of the container.
Library has many Books.class Book {
public:
std::string title;
std::string author;
};
class Library {
private:
std::vector<Book*> books;
public:
void addBook(Book* book) {
books.push_back(book);
}
};
Composition is a strong “has-a” relationship where the contained objects’ lifetimes are managed by the container. If the container is destroyed, so are the contained objects.
Library contains Sections, each Section contains Shelves.class Shelf {
public:
std::string label;
};
class Section {
private:
std::vector<Shelf> shelves;
public:
void addShelf(const Shelf& shelf) {
shelves.push_back(shelf);
}
};
class Library {
private:
std::vector<Section> sections;
public:
void addSection(const Section& section) {
sections.push_back(section);
}
};
Design a library management system that handles books, members, loans, and librarians.
BookMemberLibrarianLoanLibraryLibrary has many Books (Aggregation).Library has many Members (Aggregation).Library employs many Librarians (Aggregation).Member can borrow multiple Books (Association).Loan is created when a Member borrows a Book (Association).+----------------------+ +-----------------+ +-----------------+
| Library | | Book | | Member |
|----------------------| |-----------------| |-----------------|
| - books: vector | | - title: string | | - name: string |
| - members: vector |<>-----| - author: string|<------| - memberId: int |
| - librarians: vector | +-----------------+ | - loans: vector |
|----------------------| +-----------------+
| + addBook() | |
| + addMember() | |
| + addLibrarian() | |
+----------------------+ |
|
|
+-------------------+ |
| Loan | <-----------------------+
|-------------------|
| - loanDate: Date |
| - returnDate: Date|
| - book: Book |
| - member: Member |
+-------------------+
Identifying classes and their relationships is a crucial step in the design of an object-oriented system. It involves careful analysis of the problem domain, defining responsibilities for each class, and understanding how classes interact with one another. Proper identification and mapping of relationships like inheritance, association, aggregation, and composition lead to a well-structured and maintainable system.