Welcome to the world of object-oriented programming (OOP). In this first lecture, we’ll delve into the fundamental concept of object-oriented design (OOD), which serves as the blueprint for building robust and maintainable software using OOP principles.
Imagine a toolbox filled with various tools:
Real-world modeling: OOD allows you to represent real-world entities like cars, accounts, or documents as objects, making your code more intuitive.
For example a shopping cart modelled with properties like capacity, weight and methods like addItem(), removeItem()
Modularity: Objects are self-contained units, promoting code reusability and easier maintenance.
Throughout this course, we’ll explore the core principles of OOD, including:
Classes and objects: We’ll learn how to define classes as blueprints for creating objects and explore the relationship between them.
Data abstraction (encapsulation): We’ll see how to protect an object’s internal data by controlling access to its properties and methods.
Inheritance: We’ll discover how to create new classes (subclasses) that inherit properties and behaviors from existing ones (parent classes), promoting code reuse.
Polymorphism: We’ll explore how objects of different classes can respond differently to the same message, enhancing code flexibility.
This introduction to OOD lays the foundation for your journey into the exciting world of object-oriented programming. Get ready to unleash the power of objects and build robust, maintainable, and scalable software applications!